What is Metaverse?
Metaverse is a hypothetical iteration of the Internet as a single, universal and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets.
In simple words, a metaverse is a network of 3D virtual worlds focused on social connection. Metaverse development refer to virtual reality technology due to increasing demands for immersion. Web3 and Metaverse have been used as buzzwords to exaggerate development progress of various related technologies and projects for public relations purposes.
In just a few months span, all of our attention suddenly captured on a single team I.e., “METAVERSE”. The whole world of the internet suddenly focused on searching the word 'metaverse' when Facebook suddenly announced that it is rebranding Facebook to meta, and they claimed it is the future of the internet & online world.
The metaverse is expected to be virtually interactive & real where you can have a virtual life with or without revealing your identity. One can sell, buy & use things just like any person does it in real world. Also, it is not a place where one can talk about business, but person can play games, and have all the fun, serious transactions and trading as well. Metaverse is not just leading in the field of technology, but has also gained huge popularity in the field of Education for kids. As, Edtech is the new normal after the pandemic, People started taking interest in Metaverse based learning for kids.
Education Technology (EdTech) is a combination of education and information technologies aimed at improving both the method of teaching and learning. In recent year, the EdTech market is valued at $118 billion (according to the source), and this number will only increase in the near future. End user I.e., Parents started taking interest in Metaverse by all these means like Artificial Intelligence (AI), Virtual Reality (VR), and Augmented Reality (AR), as these innovations make education more accessible.
Recently, A report on the EdTech market. According to the study, by 2026, the estimated value of the global EdTech and Smart Classrooms market is expected to grow by 16.3% annually. Report says that the EdTech market will grow at a fast pace. In its analytical article, ET found out how metaverse can change education and influence market growth. VR, AR, and AI being the main components of the metaverse, have already begun to be actively used in the field of EdTech and Smart Classrooms, and apparently, companies providing this new era of education like Spegz will grow and takeover the market.
As, Human has a tendency to grow and adapt the change. People started believing on this new era of education and therefore want to give best of education to their kid.
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